What Role Do You Think AI Will Play in the Pay TV Business in 2020?

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(Photo by: LGEPR)

It was recently reported that a machine powered by AI developed by Google’s DeepMind learned how to play 49 classic video games.

In 6 words or less, what role do you think AI will play in the pay TV business in 2020? (e.g. Will shows be written and produced by machines? Will there be better, more predictive audience measurement? Will, as Stephen Hawking put it, this mean the end of the human race?)

Are users ready to get HOOQed?

HOOQ is here. Singtel, Sony and Warner Bros. announced the launch of this new OTT platform, the first of its kind in Asia. The platform already seems to have a substantial library, with Spiderman, Harry Potter, Friends and Gossip Girl on board, together with a catalogue of Indian, Chinese, Thai, Filipino, Indonesian, Korean and Japanese content. It might be a preemptive strike against Netflix and anyone else looking to get into the OTT space in Asia, but is it a killer blow? Or will it simply accelerate Netflix’s plans to expand into Asia (with Australia and New Zealand launches later this year)? Are users in Asia ready and willing to pay anything for a service like HOOQ or Netflix? What rights / business / infrastructure / legal challenges will it have to overcome to succeed? And who else has a say in all of this – a regional startup like iFlix or a tech behemoth like Google/YouTube?

So, the topic for our 6-word debate this month is:

In 2020, HOOQ will be…

Profitable?
One of many?
Free?
Out of business?

We look forward to hearing your view in 6 words or less!

Digital Indonesia

(Photo by: The Diary of a Hotel Addict)

Sushant Sharma

Accedo

Business Development Manager

Indonesia, South East Asia’s largest economy, a member of the G-20 and the world’s 4th most populous nation, has been a big contributor to Asia, the center of attention and a growth engine of world economy. Corporations, big and small, foreign and domestic, look to Indonesia as an attractive and lucrative market in the region. However, Indonesia, without doubt, is in throes of change — politically, socially, economically and also digitally! The country boasts over 100% mobile penetration (280Mn mobile phones in a population of 250Mn) with Smartphones accounting for 23% of all mobile phones. Internet users, currently at 70Mn, are expected to reach an astounding 145Mn by 2015.The two biggest digital stories in the country are Social and Mobile. Social media is growing at a frantic pace with Indonesia the 4th largest country in terms of Facebook members. Indonesia is one of the very few markets where social networks, other than Facebook and Twitter, are gaining rapid adoption. Mig33 and Path are two such platforms, underlining the fact that companies can ill afford to ignore social media as an important means to connect with their consumers.Mobile, on the other hand, has emerged as the single largest instrument connecting Indonesians. According to Mobile Marketing Association, 49% of Indonesian Mobile Internet users consume videos, which is only second to the 70% of users downloading games and App. Music isn’t far behind, where 44% of users consume it on the mobile devices. “Affordable” smartphones are further changing the landscape of usage and consumer behavior, enabling a wider range of demographics and income groups to connect and access social networks, content, apps and so on. Along with Xiaomi and other consumer electronics makers, Mozilla, developer of the popular Firefox web browser, is also planning to bring a $25 smartphone to the market.Amidst all the optimism around economic growth and a  burgeoning middle class with disposable income, the uptake of pay TV has been sluggish. In its two decade long history, pay-TV penetration has only reached a meager 3% and  the primary reasons have been the availability of locally relevant content on FTA channels and rampant piracy. The Indonesian Cable TV Association claims that there are around 2,500 operators throughout the country illegally rebroadcasting pay-TV channels.Other industry participants concur that piracy has been the bane of the industry. “Piracy, for one, is a bigger issue than it’s historically been for pay TV. Low video CPMs is another issue but it should improve as piracy falls due to content protection measures which will give way to more confidence for brand managers”, opines Unmish Parthasarathi, who is driving NewsCorp’s BallBall service, a pure OTT content business in Indonesia and other emerging countries in the region.According to a survey by Irdeto, among 1,600 adults in Australia, India, Indonesia and Singapore, 37% of the respondents mentioned a lack of content availability through legal means as their top reason for consuming pirated content. Mentioned by 36% respondents in Indonesia, concerns over price is cited as the second most significant factor behind rampant piracy. “Sachet pricing is key as a low barrier to entry gives content the best chance of being tried/tested/tasted by a large segment. But we need to quickly move beyond low/competitive pricing to garner an audience and differentiate by always looking to deepen the localization”, says Unmish, based on his experiences in striving to monetize the service in the country.Other industry leaders share similar sentiments. Roy Simangunsong, CEO at PT LinkTone, a MNC Group company, added, “Digital has rarely been monetized except in the form of content marketing for the advertisers. Subscription based video content is in the early stage but has huge potential with the right content and pricing for consumers. In digital, most of the monetization is in the form of digital advertising.”Indonesian consumers cite poor quality of pirated videos as one of the main deterrents to content piracy. Innovation in payment mechanisms, such as Phone credits, will make it easier for consumers to purchase content and is another area expected to work to the benefit of the industry.

There are, without doubt, several challenges to overcome to make digital a sustainable and economically viable means for the media and entertainment industry. Nevertheless, industry players see immense potential and are increasingly willing to take a bet on the potential of digital adoption in Indonesia as a means to reach a wider audience and garner more eyeballs.

“Internet penetration reaching 35% will be the tipping point for the industry and then we will see an explosion of many business models and revenue streams,” predicts Roy, emphasizing that improvements in infrastructure will unleash the real potential of the Indonesian market.

 

The Commoditization of Media: The Unspoken Elephant in the Room of Media

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(Photo by: David Blackwell)

Nick Binns

GroupM

Deputy Head of Trading APAC

 

 

Moving from conflict to partnerships with media providers 

A traditional article or blog from an agency trader on media commoditization would typically be a fantastic opportunity to showcase the industries general frustration with our clients laser focus on media price and savings.  We moan and grumble about the situation collectively internally as an industry, but very little is conveyed outside of the industry or explained to our partners and suppliers about this change.   The reality is this is now old news; this focus has been in the APAC region for up to five years and won’t naturally disappear for the foreseeable future.   The art for the industry is embracing and managing the change, or as the Chinese say 危机 or wēijī…where there is danger there is also opportunity, we just need to see it.

Let’s take a step back, whilst outside of the industry we read about how exciting media and change is now and what superb time it is to work in media, the hard unspoken taboo is this is the hardest and demanding time to work in a media agency.   All main media platforms have been commoditized down into laborious pricing excel templates, most key decisions on agencies are based on their ability to offer price improvements whereas new innovative media is deprioritized over traditional media dollar savings year on year.    On average most agencies have to complete over 1,000+ cells or pricing data to enter an advertiser’s pitch process across a limited timeframe.   Whilst fragmentation of media has creating excitement around choice, the rise of advertising budgets in Asia has also raised the importance of ROI and accountability of media to deliver tangible value or globally reported savings.  Sadly this value is largely determined as media rate improvements by our customers, in a region where inflation is prevalent across all traditional procured commodity types.

Whether media savings and commoditization is right or not is not for us to say unilaterally, what is more important to debate is whether this is a sustainable focus for the long term.   The hard reality is purchasing low cost Television spots (or any media) for advertisers can be achieved (thanks to GroupM), but more importantly how this ‘economy or budget media’ buy option contributing to a client’s business performance success is a vital bigger question to ask.    A dynamic contemporary agency should by default offer a plethora of services, and cheap budget media is one of those, but how important this is for the client needs to be relooked at on a yearly basis.

As an industry, working with platforms and publishers, what do we need to do differently?  Putting it simply, we need to sell more effectively (dirty word for some, insert ‘promote’)  We need to sell with a balanced focus on pricing and performance, equally selling various value types to advertisers beyond just ‘budget media’ options.   Selling bespoke research, selling content opportunities sell new media metrics and measures of success and also sell harder the true impact of internet and data fuelled media – i.e. selling performance with the right data, not just the of absolute cost media.  Whilst we think we have the trusted advisor relationship with clients, the hard reality is there is no perfect solution to an advertiser’s media brief; there are multiple solutions – some with classical and contemporary media routes, some with just classical media.   We need to sell in these contemporary media opportunities and their contribution to an advertiser’s business performance success, not just the unit cost of this contribution.    Increasingly, advertiser agents will have to start working collaboratively with media partners and suppliers in delivering and determining this measured success for advertisers, accessing and evaluating relevant new and existing data and not agriculturally just horse trading with media vendors on media unit costs and rates.

In terms of commoditization of media, we have to accept this change has happened and is here to stay in some form.   Agents and suppliers need to work together in demonstrating there is value in everything we plan and buy, not just around cost savings and pricing.    As an industry we need to change what we promote and how we effectively sell it to our customers and advertisers, if we don’t the existing ‘show me the savings’ dichotomy will remain a constant.   The elephant is there, it’s time to work with it and not try and hide.

In a nutshell, time to change the measures of success and performance within media investment.  There is a clear need for a focus on new reporting currencies and working even closer with partners and suppliers for more proven effectiveness research, appraising relevant data points and nurturing ‘lightning strike’ implementation strategies and tactics.

Actually, sounds like an exciting time to work in media after all…

 

Views expressed on CASBAA 20 | 20 are those of the authors and not those of the organizations they represent, CASBAA itself or any of CASBAA’s members.

 

Digital, Legal and Anywhere: Innovation in Australian TV

DLA-Australia

nick-binns

Matt Pollins

Olswang

Associate

 

 

The way Australians watch TV is changing. Australian users are voting with their taps, clicks and swipes, with millions now tuning into online TV services from their laptops, tablets and smartphones.

The pace of change is rapid and unprecedented, and the key challenge for the TV industry lies in quickly adapting to new technologies and evolving viewer habits against the background of widespread piracy.

In an effort to track this rapid change, showcase the level of innovation in Australian TV and consider the challenges that remain, CASBAA recently co-published a report with law firm Olswang Asia entitled “Digital, Legal & Anywhere”. The full report is available on the CASBAA website but here are our top 3 talking points:

1. Australia is a great market for OTT

Australian viewers are generally young, tech-savvy and affluent. Technology infrastructure is improving (despite recent issues with the controversial rollout of the National Broadband Network) and Australia is a world-beater when it comes to mobile broadband penetration. It is fair to say that Australia is a market of early adopters.

2. Piracy in Australia remains a big problem

Piracy remains a huge challenge for the TV industry in Australia. Indeed, levels of piracy in Australia are high by any international standard. Although the Government is starting to take some initial steps to addressing the problem, there has so far been a lack of decisive action of the kind seen in comparable markets such as the UK.

3. A broad and growing range of OTT services exists – probably the best in Asia-Pacific

One of the key findings of the report is that Australia is now offering arguably the broadest range of legal content offerings in any market in Asia-Pacific, with a wide range of models and content types covered. In fact, new offerings were being launched almost monthly just during the period that the report was being written. To showcase the range of offerings available, a pilot “one stop shop” website is being launched at www.finddigitaltv.com.au. This “one stop shop” allows viewers to search for legal online TV services by category (e.g. kids, sports) and commercial model (e.g. free, download, subscription). This site builds on work that was done in Singapore last year and given that some of the findings between the two countries were the same (i.e. that there is still some scope to improve consumer awareness of legitimate content offerings available), one wonders whether this is a broader opportunity for the TV industry across Asia-Pacific.

Australia is definitely a market on the move and one to watch when it comes to the evolution of TV. Anyone interested to read more can download the report here.

 

Game Consoles and the TV Industry

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Matthew Kurlanzik

21st Century Fox

Director, Government Relations Asia

 

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Sushant Sharma

Accedo

Business Development Manager

The video gaming industry has evolved from a niche market to a multi-billion dollar a year industry over its two decades of history. While Nintendo has been among the first successful players, Sony and Microsoft have emerged as the other big players in the industry.Nintendo’s latest series of game consoles, Wii and Wii U, have clocked combined sales of over 100 million units to date worldwide. Sony’s PlayStation series (PS, PS2, PS3 and the latest PS4) has had an astonishing run and has sold close to 350Mn game consoles. Microsoft, the youngest player in the game consoles industry has sold close to 80 million Xbox game consoles (Xbox 360 and recently launched Xbox One). Considering there are about 1.5 billion TV households in the world, the game consoles user base is quite significant.Over the last 2 years, this industry has undergone rapid transformation. Although game consoles have added more computing power, enhanced graphics and better games which have translated into growth of their niche market among core gamers, the recent generation of game consoles havs added media streaming capabilities and has emerged as a viable alternative to Smart TVs, online media players, blu-ray players etc. A substantial user-base, powerful platforms, the explosion of cloud based services and increasing broadband penetration make game consoles a medium that the TV industry can’t afford to ignore any longer.

 

What has changed?

Over the last couple of years, consumers have been increasingly using their game consoles as streaming devices too. Having seen this trend, several leading players in the media and entertainment industry have started dabbling with this new medium to connect with consumers. Besides pure-play OTT players such as Netflix and Amazon, traditional pay-TV companies and broadcasters such as Verizon (Redbox Instant), Fox, HBO, Channel 4, Viasat, and Foxtel have embraced these game consoles as a medium to offer their content to consumers.Both Sony and Microsoft have taken a strict strategy to allow only online streaming (i.e. restricting the access to externally connected devices such as USB dongles). Among all major console manufacturers, Microsoft has shown the strongest commitment towards providing an integrated living room experience including gaming and video.“We set out to make Xbox One the all-in-one games and entertainment hub for your home. The one system that offers the best games next to the best entertainment experiences and apps.” Marc Whitten, Xbox Chief Product OfficerA look at Xbox One, the latest game console by Microsoft, reveals how Microsoft is positioning Xbox One as the hub of home entertainment.1. Xbox One Guide: Xbox One owners can plug their digital STB into their Xbox One and watch television through the console’s user interface. This is a compelling feature, providing a unified access to regular pay-TV programming together with apps sitting on the console. Switching to a channel is as easy as saying “Watch ESPN”! In addition, Xbox One allows gesture control to the same effect.xbox

Source: The Verge

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2. “SmartGlass” for second-screen interactivity: A free to use mobile application that allows mobile apps to control the video experience on the big screen via Xbox. This is similar to the direction taken by Apple and Google via AirPlay and Chromecast respectively.

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Why should the TV Industry pay attention?

Target demographics

Game consoles users are typically the Millennial – young, Internet-savvy and more inclined towards consuming content over the Internet. This user base is also least likely to subscribe to a full pay-TV service. However, as their earning potential increases, over a period of time, these users can be converted into subscriber of a full Pay-TV service.

Game consoles can also be targeted at the “second TV” at home. Many households are unlikely to buy two pay-TV subscriptions but they can subscribe to a “mini-package” for the second screen.

Better experience than the STB

STBs provided by the majority of the operators are clunky and have a stone-age user experience. Game consoles perform far better on usability and performance in comparison with not just traditional pay-TV STBs but also in comparison to Smart TVs. Game console manufacturers are in a very good position to enrich this experience by extending content offerings, incorporating easy to use payment methods and great connectivity with Internet services such as online storage. Game consoles will be more attractive to a user-base who would choose a mid-tier pay-TV subscription and mix it with some OTT services.

Portable and Personal

Game consoles are “less mobile” than a mobile but more personal than a TV. As a result, it opens up a treasure trove of information about individual preferences and usage patterns which can be leveraged towards more personalized offerings.

 

What is the future of game consoles in the TV industry?

Several Technology and consumer electronics companies have shown commitment to building leading edge media streaming devices. These include Apple, Roku, TIVO to name a few. Other heavy hitters such as Amazon have joined the fray, not to mention the deluge of Android based STBs, dangling the promise of bringing thousands of apps onto the big screen. Among this hullabaloo, we believe that game consoles have a strong advantage as they have a huge and loyal user-base, as evinced by the sale of 1 million PlayStation 4 devices within 24 hours of launch. In the context of the TV industry, we don’t believe that game consoles will replace pay-TV since operators and broadcasters in each country have a better portfolio of content, understanding of the market and customer support. Having said that, broadcasters and pay-TV operators do need to connect with a market segment that might slip away from them. Game consoles provide access to this segment globally. On the other hand, game consoles have a delicate line to tread too. While they are venturing into a new territory of streaming media, they certainly don’t want to lose their core customer segment, which are the gamers. We do think that these consoles will become more powerful, allowing gaming and content to co-exist and at the same time will need partnerships with broadcasters and operators to enhance their content offerings.

 

People Power, Political Will

shoggy

Saugato Banerjee

A+E Networks

Vice President – Strategy and Operations, Asia Pacific

 

nick-binns

Anna Mathew

STAR India

Corporate Team

Elections are a defining part of the modern political and economic structures in most parts of the world. In the Asia-Pacific region, 2014 is a crucial year with 3 important territories choosing their political destinies in the coming months: Indonesia, Thailand and India.A broadcast and content industry blog is certainly not the place for debating the direction and merits of each country’s policy. But the role of media, the policies surrounding ownership, creation and dissemination of content has a deep impact on the fortunes of our industry.  Added to that, the boom in Internet penetration and bandwidth availability positions the entire ecosystem on the brink of profound changes, from piracy to transaction led entertainment consumption. None of which can be de-linked from the economic outlook that determines the future of over 1.6 billion people, roughly just over 1 in every 5 human beings on this planet.There are common threads to these countries. They have all been dubbed economic miracles; they have all fallen out of favor at various points in time.  No one disagrees on the potential that comes with the weight of population driven domestic demand, richness in natural resources, the unlocking of local entrepreneurship spirits and the overall move towards more free-market policies. Equally, perhaps everyone disagrees on the ‘populist’ streak that characterizes decision-making in most large democracies when it comes to various subsidies, entitlement programs and protectionist policies. What may be bad economics and populism on one side of the prism may simply be empowerment and political necessity on the other side.All of this is of course being discussed against the mutual backdrop of a global economic scenario that is interlinked like never before. It has been 6 years since the financial crisis first came knocking with a battering ram. The bulge of fiscal stimuli, 50 shades of Green aka shoots of recovery, the roller coasters of manufacturing indices, ‘now we spend, now we don’t’ demand in the developed economies; we seem to be caught in a spin cycle of alternating optimism and pessimism. Ironically, the broadcast and content industry has mostly had a good ride through all of this. The health of most businesses, the increased localization of content and advertising spending decisions, the size and gamut of risk-taking seem to reflect an eco-system that is sure-footed, maturing and increasingly confident that these countries will be in a position to emerge stronger and move on to the next level of growth in the next 5 year period. So where do the challenges lie? And what is required?

 

India: Boom underneath the gloom?

Much has been written about an economy that was poised to make the next big leap and then proceeds to develop a fear of heights. But good monsoons, rural demand and entitlement programs have still kept the economy growing at 5% p.a. The interim budget pegged growth at 6% for the coming FY. The industry finally adopted digitalization, with all analogue subscribers to be converted to digital by December 2014. Deadlines may slip due to change in governments, but industry has reason to be optimistic about a measure that promises to finally unlock distribution value in the market. As more and more Indians move online, traditional content consumption habits will be tested. As will the regulatory environment around the deployment and monetization of such content.

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Note – The election schedule in India just been announced. More than 800 million voters will decide the outcome in a phased process in April and May, with results out on the 16th of May. Cue frenzy and ad spends on India’s numerous news channels. 

 

Indonesia: More the same, a bit faster?

There seems to be a feeling that the economic hiccups of 2013 are poised to go away this year. The consensus from experts points to the need to accelerate the pace of infrastructure development, investment in human capital and advancement in responses to natural disasters. For our industry, cable penetration continues to grow; new platforms continue to invest in growing penetration and broadcasters test new programming formats from slightly different countries. Elections and WC 2014 are likely to continue to drive growth in the short term, as Indonesia’s economy looks to overcome the depreciation in the rupiah.

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Thailand: A clear direction?

As we write this, the political stalemate is beginning to have a real effect on the economy. When everyone from the farmer to the business owner starts hurting, the fight for the future direction of the country is in danger of jeopardizing that very promising future. Competition in the content industry points to an era of prolonged growth, and the chaos has not come in the way of the prevailing excitement or bidding levels around the DTT licenses. But the immediate situation on the ground may prove to be the most important determining factor.

indonesia

Nick Binns, Group M adds:

The situation in Bangkok is slowly getting better. Thailand has a record of resilient ad spending despite political instability in the past. If the situation is backed to normal, we will see spending back on track quickly. Yesterday, the protest sites have been combined to just one site.

In term of ad spend; the spending in March is back to the normal level. World Cup in Q3 will maintain the momentum to the end of Q3.  However, there is possibility to have deep cut in Nov-Dec due to an economic slowdown.  Political unrest plays important factor. There could be a double-digit drop in media spending if the protests drag on to the second quarter.   

My view: Overall, minor impact of the protests but more deep-rooted economic uncertainty here, within a market that matured a lot earlier than the VIP ASEAN markets (VIP – Vietnam, Indonesia and Philippines)

 

The CASBAA 2020 Summary: The true outcome of an election lies not in the mandate it throws up, but in the decisions that are taken by those the people have empowered. As 3 of CASBAA’s most important markets decide their futures, the natural instinct of business is to renew optimism. There is hope that the political will of the elected leadership will continue to harness the potential of these economies and realize their abundant promise.

 

The Media Disruptors: 5 stories from CES 2014 and their impact on the media industry

(Photo: SamsungTomorrow)

matt-pollins

Matt Pollins

Olswang

Associate

 

khush-kundi

Khush Kundi

Ericsson

Head of Compression Solutions, APAC

By Matt Pollins and Khush Kundi

For the media industry, CES 2014 was one of the most interesting in years. As always, the gadgets made the headlines. We saw everything from connected toothbrushes to 100inch curved screen TVs – and the implications for the consumer electronics industry have been well-covered.But beneath the gadget buzz, we saw some trends that could have a real and, in some cases, immediate impact on the media industry. Here are the top 5 “Media Disruptors” observed by ‘2020.

 

1.  The year of wearables and connected things

First and foremost, this was the year of wearables and connected things at CES.  We saw everything from connected toothbrushes and fridges to wearable devices that monitor user movements and fitness.The opportunities this could open up for media companies are exciting, albeit that the focus so far has been on the implications for the consumer electronics industry rather than the media industry.

One thing we do know is that devices that hold (or send to the cloud) a huge amount of user data will enable an even greater level of interactivity between user, screen and content, and that has to be good news for advertisers and the TV industry alike.

Could a user’s TV check with their fridge as to whether they have the ingredients for a recipe the user has just seen on Jamie Oliver’s latest show? Could users receive customised advertisements based on how long they brush their teeth for or what time they tend to go to bed?

Scary or cool? Of course, media companies and advertisers (like everyone else) will need to tread carefully and bear in mind the privacy and data security concerns that these developments give rise to. But managed properly, the ability to merchandise, sell through and in general create more immersive content experiences for realising the true value of ad dollars becomes more realistic than ever before.

 

2.  The 4K revolution

4K was all the rage, with the major TV manufacturers touting their latest line-up of 4K sets.  But 4K wasn’t new – last year there was also a lot of 4K hype. So what was different in 2014? We can think of three things: affordability, proposition and content.

Things are looking positive for consumers in terms of affordability – we already saw sub $1000 sets being launched and we know that prices will continue to come down.

The bigger question is about the customer proposition. To succeed, 4K needs to be pitched as more than just “resolution”. Services that bring together several technologies like high frame-rates, high dynamic range and multichannel audio to create a truly differentiated service offering are, in our view, far more likely to succeed than those that devalue the proposition by presenting something that is perceived to be HD with an expensive badge on it.

The last hurdle for 4K is content. This year saw the emergence of genuine content providers coming to the market with content shot and/or mastered in 4K.  Netflix made the biggest splash with Reed Hastings appearing with several vendors promoting the launch of House of Cards Season 2 in 4K along with a slew of other titles.  Sony, Amazon and several others did the same. What’s also quite astonishing is that it’s the OTT players like Netflix that are making the biggest noise about this, rather than the traditional delivery platforms. Whilst this is great PR for OTT services, it also brings to mind a potential problem in the Asian market: BANDWIDTH. Netflix says it will deliver 4K at 15Mbps. This is fine for the Asian countries that have high broadband speeds (South Korea, Japan, Hong Kong, Singapore) but the rest of Asia will struggle to get broadband speeds anywhere near this level. Of course, Netflix isn’t in Asia yet but it’s certainly an important consideration for OTT services in the region who are considering 4K streaming.

 

3. Curved to fall flat?

If 4K felt like it had some momentum behind it for 2014, curved screens got a bit of a bashing.

Nonetheless, both Korean electronics manufacturers, Samsung and LG, seem to be investing big in this technology. Both released large, curved screens intended to “wrap around” users and provide a “uniquely immersive viewing experience”. Although some of those who experienced curved screens at 100inches pointed to a “cinema-like” experience, those who experienced it on smaller sets generally complained about image distortion.

The biggest challenge will be in convincing customers who have grown up with “flat” to learn to live with “curved”. If it was difficult to convince customers that 3D was the future of TV, it will be equally difficult (if not more so) to convince them to replace the flat screen they’ve known and loved for one that’s, well, curved.

Our feeling is that if there is a market for this, it will exist at about 100 inches and above – in other words, it’s something of a niche play for now.

 

4.  Smart TVs are getting smarter – and easier to use

Smart TVs continue to get smarter.  2014 saw all the major manufacturers announce re-imagined remote controls, voice and gesture controls and new UIs which are slicker and more in-line with consumer expectations.

But why is all this important?  The answer is user experience. Smart TVs have typically had less-than intuitive UIs and users have voted with their feet, either by not plugging in their Smart TVs in the first place or in just using them as “dumb screens”. For years, the devices that were touted as the “set-top box killers” have somewhat missed the mark by being notoriously bad to use.

LG took a lot of the headlines by demonstrating a new PalmOS-based interface that was slicker and cooler than anything it had launched previously. The use of a platform that was originally built for mobile devices is an interesting choice. It raises the question of whether we will see more offerings incorporating operating systems that users are already familiar with.

If users really do start using smart TVs as much as the manufacturers hope they will, content owners will need to build this into their distribution and marketing strategies. For now, content offerings on smart TV are pitched as a “value add” service – in other words, “you can also watch this great content on smart TVs”. That may change over time if smart TVs become a more primary viewing habit. And in terms of distribution, we expect to see more content owners pushing for platform exclusivity (or at least platform perks, like preferential UI positioning) on the devices that really nail the user experience, as a way to further differentiate their content propositions.

 

5. Content meets the cloud

There were two developments to underline the fact that “content and cloud” is a partnership that is here to stay.

First, WWE announced the launch of “the world’s first 24/7 streaming network”, offering a range of live and on-demand content over-the-top. It is of course not the only content owner looking to take its content direct-to-market – we have seen a proliferation of these services over the last couple of years with a range of business models, from bundling OTT offerings with platform subscriptions through to making them available on a stand-alone basis. Time will tell whether WWE’s move away from its trusted cable pay-per-view model will succeed.

Second, Sony announced that it is testing a cloud DVR service. These services aren’t new (in fact they have been around for many years) but have so far struggled to achieve the level of mainstream take-up that many predicted – in no small part because of the copyright issues that the services tend to give rise to. Nonetheless, with the likes of TiVo pushing its Roamio service and now Sony getting involved in the cloud DVR space, some very big operators are clearly  exploring the opportunities that these platforms give rise to. The biggest challenge will be in respect of content rights. Cloud DVR operators and content owners have historically not seen eye-to-eye and have been generally unable to do content deals that appropriately reward both parties. If that changes, and with the biggest players getting involved, these services could be finally set to take off.

 

Conclusions – it’s not (just) about the gadgets

CES is first and foremost a consumer electronics show. Put simply, it’s about cool gadgets. But CES 2014 further underlined the fact that great gadgets are nothing without great content. Yes, 4K looks great, but people also wanted to know what content they could get in 4K and how it would be delivered to their devices. Reed Hastings’ headline-stealing performance confirmed that the worlds of content and consumer electronics are now inextricably linked. So amongst the 37 football fields worth of “game-changers” on display at the 2014 show, the media industry might just have had an insight into some of the challenges and opportunities that are coming next.